In finance, the hurdle rate is the minimum return an investment must generate to justify its cost. Same idea here — every squad slot costs money. Set your rank ambition and see who clears the bar.
Rank target
Performance bar
Top 20%at their price
Target: ~2,406 pts
Each player must be in the top 20% of performers at their price point
Showing players with 5+ starts or 450+ mins. Load your squad for a personalised view.
Points vs cost — regression threshold
How this works: A regression line is fitted through all qualifying players at each position (price → points). The threshold shifts the line up based on the target rank — for Top 10k, a player must beat the regression line by more than 80% of their peers do. This handles all price points cleanly without arbitrary bucket boundaries. Cost basis uses your purchase price from transfer history where available.
Form view: Uses FPL's "form" stat (avg pts per match over the last 30 days) × 38 to project a full-season equivalent. Not a prediction — it answers "if this player kept their current form all season, where would they be?"
Cost basis uses your purchase price from transfer history where available. All players judged on raw points — no captaincy adjustments.